Post by DC on Apr 4, 2015 15:24:56 GMT -5
The Sinigratted
Within The Multiverse, there are multiple planes of existence, and The Sinigratted is one of the more famous planes. Albeit unknown to the Mortal Plane, the plane of existence that Kalg'rai exists in, The Sinigratted is one of the central planes within The Multiverse. This plane of existence is one of the few known planes of existence that house beings that come to exist after death in one of the living planes. The Sinigratted is an extreme plane, housing an endless war between Sinigrattians and The Hoard, a war that will never end as long as The Multiverse exists. The plane itself is an endless sea of Sinigratted Plasma ("SgPlasma"), which is a fiery-orange colored plasma that gives off its own source of light. This plasma is what makes the plane unable to be intruded from most planeswalkers. Overall, the plane itself is not hospitable if you are able to be present; most of its inhabitants will try to kill you on sight.
The following concepts will be explained below.
- SgPlasma and Related
- Obsimantine
- Sinigrattians
- The Hoard & Strecses
- Saeva
- The Eternal War
- Oripmal Ne
SgPlasma and Related
SgPlasma is the trademark, and what makes up, The Sinigratted. SgPlasma is a fire-orange, although once lavender, liquid that works very much like an acid would, however it is not quite an acid. The only beings that exist that can manipulate it are Sinigrattians and Saeva. SgPlasma comes in a few forms, and these forms are as following:
- Liquid Form "SgPlasma":
This form is the liquid form of SgPlasma. It is the most common form of the plasma, and this is the form that fills the vast plane of existence that is The Sinigratted. The liquid dissolves anything it comes into contact with, much like an acid would; it only has one true material that it cannot break through. - Solid Form "Solid SgPlasma":
This form is slightly more rare than its liquid counterpart, however, besides the only obvious difference, this form makes it shiny. It retains its fire-orange color, but gets a metallic shine. It does not lose its potency to dissolve through nearly anything other than Obsimantine in this form. - Mist Form "SgMist":
This form is extremely rare, and often is forbidden to many Sinigrattians (the race of beings that are named for the realm), as it is potentially the most dangerous. It does not increase in potency, however because it is a mist, it spreads. Very few can control this form, and those that do are viewed as extremely powerful.
Obsimantine
- General Obsimantine:
Obsimantine is a black, metal-resembling substance that is the only thing besides SgPlasma itself to withstand the substance. Obsimantine can in fact be broken by force, however it requires either repetitive, extreme stress or it requires sudden, massive stress. There is only one kind of creature in existence that can manipulate this substance easily, and they are known as the Parahau. They are found in The Astara. Obsimantine also absorbs mana and magical effects. Should obsimantine absorb mana or magical effects, the material becomes stronger. This effect is permanent on the obsimantine, making it far harder to break. Obsimantine is formed from SgPLasma that is left to be idle for a lengthy amount of time, however, because of this, it is not very common, as SgPlasma will break anything down like acids would in the Mortal Plane. This is the reason why obsimantine can only be found in The Astara; it is the only plane where SgPlasma can be left to be idle. - Living Obsimantine:
Living obsimantine performs the same as the "non-living" counterpart, however, living obsimantine actually produces SgPlasma on its own. Depending on the quality of the living obsimantine, it can produce SgPlasma at different speeds. Sinigrattians and Saeva that possess living obsimantine can control the production of SgPlasma from the obsimantine, however, but without the guidance of either of these creatures, it will produce it at its natural rate.
Sinigrattians
Sinigrattians are beings that are the human equivalent to Earth. These beings' bones are made of obsimantine, and they are humanoid in form, however they do not possess legs. Their skin is a light orange, and their muscles are a darker shade of orange, reflecting that of SgPlasma. They are broken down into two categories:
- Watcher Sinigrattian:
These Sinigrattians travel in small tribes in a nomadic lifestyle. They are generally more friendly than their Temgua counterpart, however they are more powerful than their counterparts. These beings are called the "Watcher Sinigrattian" because, since they traverse The Sinigratted, they tend to encounter any intrusive beings, and they are the most likely to accidentally stumble across creatures of The Hoard and combat them. Unsurprisingly, they are more able to combat The Hoard than their Temgua counterpart. - Temgua Sinigrattian:
These Sinigrattians are "civilized" versions of the Sinigrattian race; they live in settlments that are sporadically placed throughout The Sinigratted. The settlements are made of a combination of Solid SgPlasma and obsimantine, and are created in fantastic ways that far succeed any architecture found within the Mortal Plane. These are the only beings that can allow other beings within The Sinigratted, but to do so you have to get their "Blessing", which is basically their taking responsibility of and hosting you there. If you wanter too far away from a Sinigrattian or you enter The Sinigratted without this blessing, your body will dissolve and your soul will corrupt into a being of The Hoard.
The Hoard & Strecses
The hoard is the natural, mindless enemy of Sinigrattians. These creatures are animalistic in nature, whereas Sinigrattians are intelligent, and the most curious things to exist. The hoard is broken into the following parts:
Strecses are the souls of Sinigrattians and any creature of The Hoard that have died and were corrupted into the SgPlasma. They cannot be seen, they cannot be smelled, etc.; they literally become a part of the SgPlasma that makes up the realm. Only on very few occasions will some of these souls communicate with Sinigrattians.
- Xeeruit:
These are the most deadly creatures of The Hoard. These creatures are not much different in shape than (to give it some perspective) a preying mantis. Their bodies are extremely thin, making their limbs and bodies overall razor-sharp. In the earlier stages of The Sinigratted, they were the size of a human hand, however after The Sinigratted changed, they became the size of a house cat. - Smahrs:
These creatures are large creatures that have a central core and two massive "feet". The center of their "core" is a sphere-like body that has a mouth at the very bottom of it. They typically eat their prey by crushing it between their massive legs/feet and then digesting it. - Lonnines:
These creatures are wormlike in nature, and at the top and bottom of the elongated body is a mouth with five rows of teeth, each set smaller than the set in front of it. These teeth follow the circular pattern of their mouth, and their typical method of eating is to create a "saw"-like effect with their mouth; their teeth begin to rotate around its mouth, and it will try to scoop you into its mouth while it does this.
Strecses are the souls of Sinigrattians and any creature of The Hoard that have died and were corrupted into the SgPlasma. They cannot be seen, they cannot be smelled, etc.; they literally become a part of the SgPlasma that makes up the realm. Only on very few occasions will some of these souls communicate with Sinigrattians.
Saeva
Saeva are a relatively new kind of entity within The Sinigratted. These beings were created by Rhaen as an experiment, and after a little bit of tweaking, Rhaen finally put out the saeva to exist within the plane. The saeva are humanoid in appearance. In fact, they could easily pass as human within the plane, however there are some clear differences. They look just like humans, however they have completely black eyes and have white hair. Underneath their skin, however, they have a lavender-colored muscular system, and their bones are made of living obsimantine. These creatures get stronger physically whenever they kill another living being, however the only way it can become noticeable is if they kill in massive quantities. Saeva are also able to assume the voice and memories of any being that they take the left eye from and digest.
The Eternal War
The Hoard and Sinigrattians are eternally at war by nature. There was no catalyst, only war. Sometimes Sinigrattians that have turned evil will find ways to organize The Hoard so that this natural war of instinct versus intellect can become unnatural in the sense that The Hoard is more orchestrated, however when it is not, attacks are random. Creatures of The Hoard will even attack each other for food, as they are savage beings that hold no regard for each others' lives. Their activity, however, is odd in this regard because they will work together to fight Sinigrattians should one be nearby.
Oripmal Ne
Told by all the Sinigrattians within the Sinigratted for both bedtimes and for "campfire" stories, there is a tale about spheres made of both lavender and pure black coloration that beat the pulse of the Sinigratted. It is believed that while these hearts live, the Sinigratted will continue to be at an eternal war with itself; Sinigrattians and The Hoard will continue to clash and kill each other over mere primal instinct. It is believed that these spheres house more power in just one sphere than any ten Sinigrattians will have individually. Some variations of the legend include details about the spheres driving themselves into the hearts of Sinigrattians to "possess" them, and when the Sinigrattian was possessed, he was infinitely stronger than he could have ever been otherwise.
Sinigrattians do not know for certain if these spheres truly exist within their plane of existence. Many believe so, since it is the primary religion of the realm, however some are not so sure. The legend also states that if the four spheres were reunited, the entity responsible for the very creation of the Sinigratted will be reborn. This being is said to be so powerful that he can manipulate the SgPlasma so masterfully, that he can literally appear to give life itself to the substance and morph it in all new ways. It is also said that his body contained Obsimantine all over it, and he could manipulate those parts of his body as naturally as he could SgPlasma.
Sinigrattians cringed at the belief that the being, namely Oripmal Ne, could even control The Hoard and Sinirattians themselves so that they performed his will. This being was both admired by the Sinigrattians and feared by them alike.
The legend states that this being had created the Sinigratted, but upon doing so, his body was torn apart in the process and his four hearts were scattered to roam the plane eternally without aging. And for as long as these hearts were scattered, the god would never be able to be reformed. It also states that despite the hearts being separated, they themselves could not simply detect where the others were, though they could sense the general directions. That meant that a driven being would have to assist the hearts in finding the others should it want Oripmal Ne to return to the realm.
Each heart had a fourth of Oripmal Ne's power, and until all four were reunited, the god could not fully return. With two hearts reunited, a humanoid body would form to house the two hearts. When three were, the human version of Oripmal Ne would gain the natural Sinigrattian control of SgPlasma. Upon the fourth being restored, however, it would become greater than the human form and it's full power would restore. The human body would tear itself to shreds, and Oripmal Ne would assume his true form.
Some Sinigrattians dispute that the power of Oripmal Ne would not weaken when the hearts gather, and that the three hearts together would give it 3/4ths of its power. Others believe that the reason it would lower is because it is put into a human form, and human bodies cannot house that much power. All in all, the legend states that when Oripmal Ne returns, so too would his vengeance.
Sinigrattians do not know for certain if these spheres truly exist within their plane of existence. Many believe so, since it is the primary religion of the realm, however some are not so sure. The legend also states that if the four spheres were reunited, the entity responsible for the very creation of the Sinigratted will be reborn. This being is said to be so powerful that he can manipulate the SgPlasma so masterfully, that he can literally appear to give life itself to the substance and morph it in all new ways. It is also said that his body contained Obsimantine all over it, and he could manipulate those parts of his body as naturally as he could SgPlasma.
Sinigrattians cringed at the belief that the being, namely Oripmal Ne, could even control The Hoard and Sinirattians themselves so that they performed his will. This being was both admired by the Sinigrattians and feared by them alike.
The legend states that this being had created the Sinigratted, but upon doing so, his body was torn apart in the process and his four hearts were scattered to roam the plane eternally without aging. And for as long as these hearts were scattered, the god would never be able to be reformed. It also states that despite the hearts being separated, they themselves could not simply detect where the others were, though they could sense the general directions. That meant that a driven being would have to assist the hearts in finding the others should it want Oripmal Ne to return to the realm.
Each heart had a fourth of Oripmal Ne's power, and until all four were reunited, the god could not fully return. With two hearts reunited, a humanoid body would form to house the two hearts. When three were, the human version of Oripmal Ne would gain the natural Sinigrattian control of SgPlasma. Upon the fourth being restored, however, it would become greater than the human form and it's full power would restore. The human body would tear itself to shreds, and Oripmal Ne would assume his true form.
Some Sinigrattians dispute that the power of Oripmal Ne would not weaken when the hearts gather, and that the three hearts together would give it 3/4ths of its power. Others believe that the reason it would lower is because it is put into a human form, and human bodies cannot house that much power. All in all, the legend states that when Oripmal Ne returns, so too would his vengeance.