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Post by DC on Sept 5, 2014 14:49:50 GMT -5
If you have any questions or recommendations to these rules, this is the thread to bring them to. Please be respectful with your posts here; even if you present good points, if it is not in an appropriate or mature manner, it will look a lot more respectable and worthy of review if you avoid things such as "this is stupid" or "you need to fucking change this" or whatever have you.
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Post by HERO on Sept 24, 2014 2:28:04 GMT -5
Just hit me in the dead of night: Assumed permissions to control and use of NPC's for normal players in a story? The person hosting the story could just tell people no to doing things, but perhaps giving guidelines to understandings could make things easier? An example of a situation to cover would be killing a potentially story-changing NPC through controlling them, like say a barmaid, a guard, a street-orphan, or even someone that could fight back like a hunter or arcane master. There could also be limits on using them for story-progression that the host had in mind, like being unable to talk to certain hush-hush sorts of people.
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Post by DC on Sept 25, 2014 20:07:21 GMT -5
Every NPC that the participants will interact with, aside from those controlled by the host themselves, is non-essential. A participant cannot generate an important character, as they have no real rule in the storylining. However, the host should be aware that important "npc" characters should have some way of not being slaughtered by the participants of the story. While they are susceptible to a vengeful character's actions, the host should plan ahead for anything and be prepared for if a participant attacks or tries to "control" an important NPC. If such an "npc" is attacked/killed/controlled in any way that is not intended by the host, then that is still affecting the story nonetheless.
Example: If someone kills the only "NPC" that knows where the dragon is located, then the party will be unable to find the dragon. Simple as that. The host should work around that somehow, but that will be a major roadblock in the story.
That is also why the participants should think out their actions before they do them, because they do not know just how their own actions will affect the story. It is just as much about the participants as the host. The participants should make it as, realistically and plausibly, easy for the host as they can, while the host has to be willing to work with what he/she has received in terms of participants.
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